Asian screen culture, ranging from cinema to online games, has (re)shaped the global and national/regional imaginings of Asia. The Post-Cold War intensification of intra-Asian interactions has precipitated the rise of a Pan-Asian regional identity wherein the nation-state is not yet obsolete. What role does screen culture plays in the border-crossing interplay among languages, ideologies, aesthetics, and affect? How does the converging media of screen culture capture local/global desires and propel the history of transformation of sign systems from the written words to visual moving images in a digital time? How do we understand the aesthetic, storytelling, and politics of Asian screen cultures vis-à-vis its historical and social context? While exploring these transnational and transdisciplinary questions, this course will deal with topical issues of Pan-Asian identity, (trans)nationalism, (un)translatability, commodity fetishism, locality and globality, technophobia, and politics of gender. Students will learn how to think and write about screen cultures of East Asia in particular and of our world of screens in general.